Tuesday, October 10, 2006

InGame only Disability

While walking to my workingplace today (in RL) I had an idea for the first inGame only disability to be invented in 2nDisability. "InGame only" in this case means a disability which does not have any real life counterpart as so called "transfered disabilities" would have.
I call this new disability "camera palsy". It is a Second Life specific disability. When an attack occurs, it fixes you camera to a certain position (maybe even randomly) and does not allow you to change the focus. I think I will add it to the scripts as soon as possible.

While talking about "inGame only" and "transfered" disabilities, I once more realize that I should come up with a first version of the Manifest as soon as possible!

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