Monday, October 30, 2006
Rowella James reporting back from SL
as i reported yesterday Rowella James is now the second 2ndisabled person! She wrote me an eMail about her experience which I want to share with you. Her text is italic, comments or additions I made in the text look like [this]
Hi Fez,
First of all, thanks for letting me testing out the 2nDisability script. I didn't encounter any script-related problems after you left.
The blindness was very disorientating to say the least. The weird thing was that for me the speech bubbles were gone too, so I could only see what's being said when having the history window open. Of course moving around in that state is not advisable as there is no way of guiding yourself by audio or touch. [This is a very interesting fact as I did not know this... So in some cases you are blind and deaf...]
The stuttering caused a bit of confusion at first for the person I was talking to, but once they understood what was going on they didn't make any problems of it. Same with Tourret.
The [camera-]palsy effect was weird at first, but once you know what can happen you're a bit more prepared to be disorientated.
The most disrupting disability is (apart from blindness) epilepsy, it can throw you really into trouble. I ended up in the water at least three times, on top of someone else once and bumped a few people once too.
I haven't noticed any effects from hayfever. [This is because it only works on the sim of the SL-EcoSystem and she did not go there yet...]
I'll probably test it some more in the coming days if time permits. To be honest, some people find it really weird and are a bit freaked out by the idea.
Well according the last comment: This is what I realized too and what is not very surprising... But it looks as if we're one step closer to a growing community!
Thanks to Rowella for her help!
Sunday, October 29, 2006
Another disabled person
After talking with Rowella James about the new disability she gave me the idea for (reported here) she tried the 2nDisability HUD as the first person (excluding myself...) ever.
She kept it on for quite some while (also I still produces QUITE some debug output) and maybe she will occasionally report her experiences here on the blog!
So stay tuned everybody!
Friday, October 27, 2006
Images by a blind painter [written inGame by FEZ Rutherford]
This really made me wondering how she interacts with SL and other graphical software...
I hope to meet her sometimes soon to get some more information about that!
SLURL: Art in the Park
Tuesday, October 24, 2006
Web2.0 Schizophrenia
He talks about a flickr project of someone else (Desktop Regions)... But he invents the term "Web2.0 Schizophrenia".
Well and this surly is some new form of virtual disability. One that surly should be lookd into somewhat deeper... Interesting thing is that it somhow exists BETWEEN the virtual and the real world.
on 2nDisability: SL-FORUMS.COM
Looking forward to how it will evolve...
Monday, October 23, 2006
A new idea... [written inGame by FEZ Rutherford]
Well after a little while she had another idea for 2nDisability. That is why I put the chatlog up here on the blog...
[7:38] Rowella James: What's 2nd Disability?
[7:38] You: an project / experiment of mine
[7:38] You: its about disabilities in virtual worlds
[7:38] Rowella James: cool
[7:39] You: I try to think about which disabilities might exist in virtual worlds
[7:39] Rowella James: Great idea
[7:39] You: and I build scripts to live them
[7:39] You: thanks
[7:39] Rowella James: It will help people understand the diffulties disabled people have in RL
[7:40] You: CORRECT!
(I have an epilepsy attack and drop down from the museum)
[7:41] You: sorry
[7:41] You: that was an expilepsy attack..
[7:42] Rowella James: That's ok, a youth friend of mine had epilepsy
[7:42] Rowella James: well he still has, but I don't see him anymore
[7:42] You: okay...
[7:42] FEZ Rutherford: okay...
[7:42] Rowella James: So what scripts have you created so far?
[7:43] You: blindness / epilepsy / tourret / "Hay Fever" / CameraPalsy
[7:43] You: oh and stuttering
[7:44] Rowella James: Oh wow! You've been really working a lot on it then...
[7:44] You: well... kinda...
[7:44] You: ;-)
[7:44] You: it becomes an obession...
[7:44] Rowella James: I guess
[7:44] Rowella James: Need an idea for the next?
[7:44] You: If you have one...
[7:45] Rowella James: A friend of mine has CVI (Cerebral Visual Impairment) he sees only the periferal area, but foggy. The centre is black blots
[7:45] You: okay... that is possible...
[7:46] You: may I put the chatlog from this session on my blog?
[7:46] Rowella James: Sure!!
[7:46] You: So I can keep track of this idea
[7:46] You: Thanks a lot
[7:46] Rowella James: I should thank you actually!
[7:46] You: lets take a picture ;-)
[7:47] FEZ Rutherford: Eat my shorts
[7:47] You: lets go up front
[7:47] FEZ Rutherford: lets go up front
[7:47] FEZ Rutherford: Eat my shorts
(We walk up in front of the 2nDisability projection screen)
[7:47] FEZ Rutherford: *GNARRRRRF*
[7:48] You: okay... thanks
[7:48] You: (I'm not a good photographer I must confess ;-)
[7:48] Rowella James: I haven't mastered it either yet. This was my first photo :-)
Well, we kept on talking. But that is another story ;-)
I will for sure read myself into CVI and include it into 2nDisability as soon as possible.
So stay tuned!
Wednesday, October 18, 2006
Some more debugging done [written inGame by FEZ Rutherford]
As a technical sidenote: It was one of those typos where you type a "2" and think a "4"... And bang results depend on "2" and not on "4" as you thought they would ;-) Anyhow, it's fixed now, the HUD is rebooted, let's wait and see what will happen.
As another side note: Camera palsy seems to have a easier cure than I thought it would have (althoug I had a certain feeling about it), when I first came up with the idea. Due to limitations in LSL the attack does NOT have any effect when you have focused onto something (using ctrl+alt+mouseClick). I will leave it in the HUD anyhow.
[offTopic] Taxes in Second Life would be a mistake...
Well let's wait and see how long the US government will keep to this word. [*humm*]
EDIT:
After posting it here I went to the Reuters place... and well, what must I see? It already has been "tagged" by sprayers...
Seems like there are sprayers ou there who really are into their art... Let's hope this does NOT go to far.
Tuesday, October 17, 2006
Virtual Hallucinations [written inGame by FEZ Rutherford]
Unfortunately he's not online right now, so I will leave him a message and hope we will get into contact soon.
Everybody reading this blog should definitly visit that space and take the tour... wow, I think I will dream of this tonight....
Monday, October 16, 2006
[offTopic] Taxes on SL??
Let's hope that will not happen, as I just don't know which kind of unforseeable effects that may have on Second Life and its economy (including the Linden Exchange)
Friday, October 13, 2006
Tagcloudr
After reading an articel on the menti.net blog which was about visualising different information (in this case technorati rankings) in Second Life I started thinking about what outside information could be shown in Second Life.
Also at the moment I'm quite fascinated by del.icio.us and the whole Web2.0 and tagging thing. So I started trying to connect Second Life with del.icio.us. From there on it was a little step to the idea of Tagcloudr.
It is basically the attempt to visualize my TagCloud in the SYNTHeyeSIS museum.
What it does, is, it polls the inforamtion from my del.icio.us account (thanks to Britta Gustafson for perfect support) and creates bubbles according to the TagCloud. Every bubble is a tag (sorted alphabetically) and it's size represents the count of the tag. These Bubbles are place above the main Tagcloudr object in a single helix.
You can see a text version of my TagCloud a little further down on this page.
If you want to visit the museum in Second Life, just click here!
Thursday, October 12, 2006
Brigadoon
It started of as a project for people suffering from Asperger's Syndrome and Autism but seems to broaden it's spectrum up.
I will try to get in touch with them, maybe we can join forces in some way.
Camera Palsy update
It now is implemented into the tool. Only problem up to now is, that I cannot take focus from the user if he used Alt+Ctrl+MouseClick to focus on a certain object.
I will have to dig into this problem a little more. Will keep all of you up to date!
Tuesday, October 10, 2006
InGame only Disability
I call this new disability "camera palsy". It is a Second Life specific disability. When an attack occurs, it fixes you camera to a certain position (maybe even randomly) and does not allow you to change the focus. I think I will add it to the scripts as soon as possible.
While talking about "inGame only" and "transfered" disabilities, I once more realize that I should come up with a first version of the Manifest as soon as possible!
Rebuilding done
The script seems really to be fine. So it's official: We can start beta-phase from today on! Just contact me, if you want to join!
Thursday, October 05, 2006
Creating a shirt and a commercial
If you have any idea about how I could package the shirt... Let me know
Tourret and the fear of being banned
At the moment each attack of Tourret (which appears randomly about every 5-10 minutes) makes me shout some (randomly chosen) swearwords. Some of these words were - as I must confess - quite obscene (on purpose). But the more I get around, the more people tell me to just shut up, which of course is just the same as they would do in RL.
Well the point I fear at the moment is, that some of these people start reporting me to admins for using bad language or spamming the chat... This would lead to a ban for me. And this would kill the whole experiment.
So I'm in quite a conflict at the moment. What I did as a first countermeassure is to reduce the obsceneties and to introduce some not so bad words into the script, plus I reduced the amount of words said.
I would be happy about some feedback and thoughts of you about that. Maybe someone has an idea on how to cope with this situation.
All the other disabilities do stay the same at the moment.
eMailer Bugfix [written inGame by FEZ Rutherford]
Object-Name: FEZ Rutherford
Region: Tan (256000, 257024)
Local-Position: (136, 85, 28)
Just fixed a bug in the HUD-Blog-emailer. It now sets the correct name as sender of the article.
In addition to that it now give a visual feedback while sending emails.
Technical update [written inGame by FEZ Rutherford]
Okay... Here is one more update on the technical status of the scripts:
- All disabilities (well the one I have up to now) seem to work
- Right now I'm writing a logging extension which sends emails to a log-server
- I will do some more testing, then it's up for a little open-beta
- The hud has to be designed a little more for a better look ;-)
Okay that's it from me and for now....
Hope to see some of you inGame soon...
Wednesday, October 04, 2006
Writing the manifest
Well so I had to write it by hand, which stuck my some kind of funny as writing a manifest as a digital person for a project which only exists in cyberspace on "analog" paper feels kind of strange.
Anyhow, I will publish a first version of the manifest in a few days here on 2nDisability.